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Marc's avatar

... the flavor of these criticisms is the frequent review that SOS games involve too much dice rolling. One of the reasons I love the SOS series generally is that I love the history itself, and find a "flash card-like" experience to be both immersive and also quite different from other wargames; for example, I like "Kaiserkrieg," but to me it misses the flash-card like experience of Soviet Dawn, Hapsburg Eclipse, MaltaBeseiged and Ottoman Sunset. To me, the thing that elevates a great SOS game above the others is the uniqueness/variability of its gameplay; the different game play variation mechanisms (red army reoganization, Mackensen tiles, radio intercepts, etc.) both have a strong historical tie and yet make the game more complex than simply rolling dice and drawing cards. For some reason, although I love the french revolution from a history perspective, I really don't like Levee en Masse, as I find the historical narrative poorly correlated with the track advances, I find the political tracks too overplayed and too easy to manipulate, and I don't like that the game implicitly suggests disdain for the real historical outcome (Napolean rising to power). Irrespective of one's view, SOS games are clearly about the actual history itself and not so much about the fact that one is playing a game with random outcomes.

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Greg Wilmoth's avatar

I don't have the great enthusiasm for the States of Siege games that you have, but I truly appreciate the in-depth analysis you offer your readers--both on the games themselves, and (in this case) the gamers and critics.

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